Dylan Cook

My Socials

itch.io LinkedIn Replit

About Me

My Background
One of my graduation photos from 2020
Personal Skills
An image of me at my sister's wedding in 2022.
Future Goals
An image of a bridge in Rome, taken by me.

Technical Skills

Godot Logo
Godot Game Engine
I have intimately familiarized myself with Godot over the course of developing multiple games of different genres.
Unity Logo
Unity Game Engine
I began developing games in this software years ago, and am familiar with its features and capabilities.
Unreal Engine Logo
Unreal Engine
I learned the basics of Unreal Engine by creating a simple FPS demo, and hope to become more proficient with its tools in the future.
HTML Logo
HTML
I have honed my HTML skills by creating multiple websites for different academic and personal projects.
CSS Logo
CSS
I have honed my CSS skills by creating multiple websites for different academic and personal projects.
JavaScript Logo
JavaScript
I have honed my JavaScript skills over the course of creating multiple websites for different academic and personal projects.
C Logo
C
I learned C as my first ever programming language, and have honed my skills in the language over the course of 3 years of project development and practice.
C++ Logo
C++
I learned C++ as an extension to C. As the primary language used in Unreal and Unity, I have become familiar with developing scripts for games in the language.
Python Logo
Python
I learned Python for a Data Structures course, and have developed multiple projects in the language, allowing me to become familiar with the language's features.
Java Logo
Java
I learned Java in an Object Oriented Programming class, and have since furthered my knowledge of the language with practice projects online.
Photoshop Logo
Photoshop
I have been using Photoshop for many years, and have become incredibly familiar with its capabilities, and continue to hone my skills with frequent use.
Premiere Logo
Premiere Pro
I have been using Premiere as my primary video editing software for many years, and have become deeply familiar with the tools at my disposal.

Projects

Logo for game 'Timed Thief'

Timed Thief is a game created during a 24 hour hackathon by me and a group of friends. It was all of our first times using Godot. It is a very simple, time-based 2D platformer that you can play now by downloading on itch.io! Just click on the logo to go check it out!

Login screen for the Lottery Purchase System project.

The Lottery Purchase System (LPS) was developed by me and a friend for our Software Engineering final project. It was developed on replit, where you can view the finished product, as well as the source code and DevLog!

Cover image for game 'Slice of the Sky'

Slice of the Sky is a game I've been passionately developing throughout this year. Currently in Pre-Alpha, it's a work in progress that I'm continuously refining towards a 1.0 release. Click here to check out the itch.io page and give it a shot!

Cover image for demo 'System Hopper'

System Hopper is a GB Studio developed platformer that utilizes gravity as a primary gameplay factor. The demo is available now on my itch.io page, and I am continuing to develop and improve the game over time. Check it out by clicking the image!

Awards / Extracurriculars

Contact Me

My Resume

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Created by Dylan Cook